Tuesday, November 30, 2010
Star Traders RPG 30 Days Old!
Monday, November 29, 2010
Star Traders RPG Guide: Merchants & Harvesting

- Stockpile in Cache
- Stockpile on Multiple Planets
- Sell from Stockpile to Upgrade/Repair, Sell Minimum Quantities Only
- Sell Everything Under Shortage Rumor Only
- Harvest & Stockpile Only During Resource Rush Rumors
- Operate Out of "Trade Embargo" and "Economic Boom" Rumor Planets (Buy Fuel, Recruit)
- Operate Out of "Spice Trader" Rumor Planets (Morale)
- Get a 100+ Cargo Hold
- Avoid Trade Resources that Require Trade Permits
Saturday, November 27, 2010
Removing the Grid
Having wrestled with this, and done a lot of tile creation now, I have come around to believe that you want to find a balance between showing the grid and trying to hide it. In a game that is based on a grid, and especially when tactics are involved, a lot of the game play and strategic decisions are made based on that grid, distances that characters are from each other, and the range of different effects and abilities. Our goal will to be create beautiful tiles that make the grid subtle without hiding it. Especially on a small device like a phone, or when creating a touch-based RPG, its important that the control areas, and the target areas for a touch are clear.
That is why our art team has resolved--we will not hide the grid! The grid will be subtly obvious. Check out these sample environments based on our new tile sets. What do you think? Imagine them on your phone, and send in your valuable feedback!
Friday, November 26, 2010
Star Traders RPG New Ships List
- Farfallen Space-Hulk
- Righteous Space-Hulk
- Zendu Space-Hulk
- Krangg Alien
- Bolllish Alien
- Heela Alien
- Narvidian Fighter
- Narvidian Carrier
- Narvidian Hive
- Lance Class
- Paladin Class
- Vegas Class
- Warhammer Class
- Assualt Cruiser
- Attack Cruiser
- Patrol Cruiser
- Longbow Carrier
- Star Carrier
- Pirate Gunboat
- Pirate Crossbow
- Tiberia Runner
- Refugee Shuttle
- Pilgrim Shuttle
- Firefly Hauler
- Atmo Liner
- Fronteir Freighter
- Ultra Freighter
- Mega Freighter
- Solar Liner
- Fronteir Liner
- Star Liner
- Moon Liner
Thursday, November 25, 2010
Star Traders RPG Gets Reviewed!
Wednesday, November 24, 2010
Star Traders - Favorite Captain - The Loyalist
The Loyalist joins a fashion as a military officer. He does missions exclusively for his faction, and wracks up immense reputation. His main goal is military promotions, riches, and a new ship. I run contracts and get promotions, watching my commissions rise and the cost of repairs at the Stardock fall. The Loyalist only takes aggressive action when his faction commands it--he buys a Trade Permit, and a Death Warrant, but he never kills unless the mission asks for it.
Another really important aspect of The Loyalist's early game is the proximity to home. I always play Cadar, and I always stay very close to the Cadar capital until I have reached a significant base of power. and cash. The Loyalist stays close to home, running to a mission, and back to the capital. The Loyalist keeps his ship in the best repair, and recruits from Cadar-only planets as often as he can, but will do recruiting tours when necessary.
When The Loyalist (can you tell I love this character?) gets rich, he starts his trek across the insanely huge Elite galaxy to the true core worlds, heading for the Cadar capital. It is a hard trek, because he has made many enemies in his days of serving loyally.
This is my favorite captain type. What's yours?
Tuesday, November 23, 2010
Star Traders RPG Game Web Site Update
http://www.corytrese.com/games/startraders/
This includes the new PDF Player's Guide v2.0
http://www.corytrese.com/games/startraders/StarTradersRpg.pdf
The Politics of ST RPG
The Quadrant is rife with conflict and shifting alliances. The two major powers in this area of space are the House and the Syndicates. At odds for centuries, these two loose groups of stellar nations are vastly different in laws, attitude, culture and belief systems.
Unable to reconcile these differences for very long, conflicts between House and Syndicate define the political landscape of the Quadrant. The House is often more willing to form internal alliances than the Syndicates. Constant struggles for resources and an undertone of jealousy towards the Thulun keep most Alliances short. Star Traders will find Trade Wars, embargo and shortages common near in House space. Among the Syndicate worlds Taxes, Bans and rampant stockpiling cause regular surplus of manufactured goods.
Star Traders RPG Official Forum
http://startradersrpg.proboards.com/index.cgi
If you would like to help moderate, please contact 'cory.trese@gmail.com'
Monday, November 22, 2010
Water-Fuel
The water-fuel calculator is concerned about a number of things:
- Is the ship fully staffed (100% Crew)
- How many crew members?
- How large is the ship's hull?
- Does the Ship Have 20+ Solar Sail?
- Does the Ship Have 30+ Solar Sail?
- Is the Ship's Solar Sail Full Repaired?
- Does the Ship Have 20+ Reactor Engine?
- Does the Ship Have 30+ Reactor Engine?
- How High is the Captain's Pilot?
- How High is the Captain's Intimidation?
- What is the current difficulty?
The ratio in v2.2 is more tightly controlled than previous versions, but a single solar sail damage can make a big difference. Three missing sails can be a serious problem unless the Captain's skills are up to it.
My tip guide for getting to best fuel range:
- Pilot & Intimidate = 1/2 of Hull
- Nano-Coat Solar Upgrade to 25 Solar Sail
- Always Repair Sails first
- then engines
- then hull
- Keep a full crew when possible
- running out of water-fuel is only an issue without luxury rations
- negotiation can help luxury rations last longer
Friday, November 19, 2010
Thursday, November 18, 2010
Star Traders RPG v1.81
- 25 Mission Types
- Capture Criminals in Deep Space and Spice Halls
- Assassinate the Enemy on Hostile Planets and Fringe Settlements
- Deliver Messages to agents in the Palace or Halls of Government
- Escort Wanted Criminals between Worlds, Star Ports and Dead Worlds
- And many more!
-
- 6 Competing Factions Split into Two Types -- Corporations and Monarchies
- Be Vagabond, Hero, Criminal, Prince or CEO -- The choice is yours
- Inspect Enemy Plants Spying
- Blockade Enemy Planets
- Earn Promotions to Military Rank
- Purchase Trade Permits to Buy and Sell Illegal Goods
- Carry A Bounty Hunter License
- Gain Access To Military Starports
- Trade, Steal, Transport and Stockpile more than 10 unique Resource Types
- The Choice To Deal in Illegal Goods is Yours to Make
- Trade in Permit-Only Resources, such as Weapons and recovered Artifacts, is risky but highly profitable
- Negotiation, Charisma, Rank, Reputation and other factors considered in pricing
- Criminal and Hero Status for 6 Factions
- 5 Types of Conflicts between Factions the Player can Participate In
- Assassin Wars
- Trade Embargo
- Open Stellar War
- Spy Wars
- Economy War
- that can Hurt or Help the Player
- Military Alliances
- Trade Agreements
- More than 30 unique cities and hostile planets to explore
- Gather Resources, Information
- Seek out Ancient Ruins
- Search for Criminals in Wastelands, Spice Halls and in the Palace
- Cities respond to your rank, reputation and alliances -- be banned from your enemies Star Ports and get special treatment at the palace
- Capture Ships
- Enslave your Enemies
- Capture Valuable Goods
- Cover Your Tracks
- Avoid Aliens, Bounty Hunters, Pirates, Opposition Military and Independent Spaces
Thursday, November 11, 2010
ST RPG Elite Map Preview

Here is a preview of what the new Star Traders RPG Elite map looks like:
Green = Old Zone (AKA, ST RPG Map)
Orange = Farfallen Belt (Dangerous, Void Space)
Blue = Galactic Frontier (Syndicate and Clan Bases)
Red = Incursion Zones
Monday, November 8, 2010
Sunday, November 7, 2010
Star Traders RPG v1.4
Features
- First (of Many) New Ship Artwork Added
- New Enemy Ships
- New Enemy Captains
Bugs
- Improving Performance
- Fixed Game Text
- No New Force Closes? [Please Report!]
Coming Soon
- Achievements
- New Missions
- New Ships
- New Artwork
- Better Writing
Thanks!!!
Star Traders RPG v1.31
+ Details on Blog
Features:
* All New Ship Pricing Rules
* Fuel Usage Rules Overhaul!
- New Fuel Usage Estimator In "Cargo"
Bugs:
- Blockade & Surveillance Enhanced
- Major Game Text Improvements
- Fixed a FC Bug (Sorry!)
- Enhanced Shortages & Surplus
- Score Fixes
Star Traders RPG v1.3 Player Update
Star Traders RPG v1.3 contains some significant rules changes and this post will hope to clarify them.
New: There is now a upper limit to the Water-Fuel consumption equation.
Major Factors for Low Fuel Use
- 100% Fully Repaired Engines
- 100% Fully Repaired Sails
- Sails Above 20 (or above 30)
- Engines Above 20 (or above 30)
- Green Sectors
- High Intimidation Skill
- When possible, have Water-Fuel
- Conserve Water Fuel by Repairing Solar Sails
- Carry Luxury Rations At all Times
- Have High Intimidate Score
- Have High Strength Statistic
- Avoid Red Sectors
New Fuel Usage Calculator
Limitations: Assumes Green Sector and Deep Space. Landing, Docking and Red Sectors are lots higher in some cases BUT: There is now a upper limit to the Water-Fuel consumption equation and that is true of all situations.

Ship Prices Revised
The feedback we have received was the ship prices were too high for non-combat Captains to use, so we have revised the ship cost equation. It should also be noted for those Captains shopping for a new Ship that changing the vessel can do wonders for your reputation:
Buying a ship also includes a universal pardon and reset of all criminal warrants for the Captain and Crew. Buying a new ship sets Morale to 10.
Star Traders RPG v1.3
+ Details on Blog
Features:
* All New Ship Pricing Rules
* Fuel Usage Rules Overhaul!
- New Fuel Usage Estimator In "Cargo"
Bugs:
- Blockade & Surveillance Enhanced
- Major Game Text Improvements
- Fixed a FC Bug (Sorry!)
- Enhanced Shortages & Surplus
- Score Fixes
Star Traders RPG v1.22
Features:
- Added NEW Deep Space Contract Type
- Unlimited Levels for all Professions (Previously Was 50)
- Updated Intimidation Skill Text
- New Roster
Bugs:
- Game Text Improvements
- Fixed 3 FC Bugs (Sorry!)
- Improved Doctor Pricing
- Fix Blockade & Surveillance Bugs
Saturday, November 6, 2010
You are Better at Our Game Than We Are
The creators of the game often struggle to pass level 12 and we are hearing reports of players with captured Flagship Cruisers and Level 50 Captains.
So, please -- keep sending us your reports. We don't know how you're doing it but it would be nice to know -- I would like to use your techniques!!!
Friday, November 5, 2010
Evil Bears Hot New Application
http://www.androidapps.com/games/articles/3830-fresh-android-games-for-nov-5-evil-bears-balloon-touch-gift-edition
Thursday, November 4, 2010
Star Traders Work in Progress
- base price for comodities
- move to sd
- healing your captain
- understand what exactly the stats do
- explain defeat
- save game / copy game
- so easy to die
- Needs a check to be sure you wish to trade in your ship
- Could use more animation
- How do you delete an old captian?
- Diplomacy system is schizo
- index file explaining things like surveillance
- Art gets a bit dull after a while
The rest of them have been put into my Google Documents Spreadsheet and will be included ASAP!
Thank you so much for playing our Games (Evil Bears and Star Traders.)
Evil Bears v1.0 Released
Landscape
Getting Past Level 12 in Star Traders RPG
My Captains are often risk takers, but I thought I would ask anyone who is reading (and was/is playing ST-RPG)
- Have you made it to double digit levels?
- What is your strategy?
- What "profession" are you playing?
Star Traders RPG 1.2 Released
New Version of Application and Web Site Enhancements..
Fixes
- Spelling
- Grammar
- Crashes
- Lameness
Features:
- New and Improved Difficulty Levels
- Doctors to Heal Captain
- No Perma-Death Difficulties
- New Defeat Screens
- Captain Stats Explained
- Ship Upgrades Explained







New Screenshots